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Question by AdsMindfreakstudios · Aug 06, 2018 at 09:16 AM · 2danchorspringjointspring joint

Change springjoint2D connected anchor to where the player is facing (Y-axis)

the player is moving up always when the Fire(Method is called) even when the y-axis on right or left or any angle. i am trying to create controls so my player can swing in any direction upwards.

here is my code:

 void Fire ()
     {
         
         
         Vector2 anchorPosition = new Vector2 (ropeShooter.transform.localPosition.x,
                                      ropeShooter.transform.localPosition.y + 1.2f);
 
         Vector2 anchorPosition1;
         anchorPosition1.x = ropeShooter.transform.localPosition.x;
         anchorPosition1.y = ropeShooter.transform.localPosition.y + 1.2f;
         Vector3 position = ropeShooter.transform.position;
         Vector3 direction = new Vector3 (ropeShooter.transform.localPosition.x, ropeShooter.transform.localPosition.y, ropeShooter.transform.localPosition.z);
 
         //ropeShooter.GetComponent<Rigidbody2D> ().AddForce (ropeShooter.transform.up*upForce);
 
 
         SpringJoint2D newRope = ropeShooter.AddComponent<SpringJoint2D> ();
         newRope.enableCollision = false;
         newRope.frequency = stretchPower;
 
         newRope.connectedAnchor = anchorPosition;
         newRope.autoConfigureDistance = false;
         newRope.distance = 0.5f;
         newRope.enabled = true;
 
         GameObject.DestroyImmediate (rope);
         rope = newRope;
         ropeFrameCount = 0;
     }
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