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Question by Josh707 · Jan 08, 2013 at 03:38 AM · normalcontactonparticlecollision

OnParticleCollision normal?

I am using legacy particles for blood effects and so far I have splatters appear wherever the particles hit. In the OnCollisionEnter function there's ContactPoint types where you can check the direction of the face that was hit, same with raycasts and whatever. Is there any way to do this with particles? Or some other way of getting the face direction of what was hit? I tried launching raycasts from each individual particle toward the wall but the rotation is still never right.

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Answer by Jesper Mortensen · Mar 08, 2013 at 07:27 AM

We are currently adding collision messaging to Shuriken, this will allow the user to receive callbacks when particles collide with objects and allow the user to pull per particle collision data such as impact point, incident velocity etc.

We are actively working on the collision messaging ATM and with any luck it should go into Unity 4.2 slated for end of April.

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