- Home /
Adding data to a set of transforms
Hello,
I have a blank gameobject that contains 70 some odd prefabs (generated at run-time). I want to be able to loop through the prefabs and add a WWW object which will be setting its texture as soon as the download completes, but I need to track which prefabs have have WWW objects that aren't isDone, so that I could dispose of the WWW object that is associated with that particular prefab. Here is an example of what I have/need (simplified):
for(var child : Transform in transform){
var txt = new Texture2D(tileSize, tileSize, TextureFormat.DXT1, false);
var www = new WWW("urlgoeshere");
yield www;
www.LoadImageIntoTexture(txt);
child.guiTexture.texture = txt;
child.newpropertynamehere = www; // THIS IS WHAT I NEED
}
So that later I can do:
for(var child : Transform in transform){
if(!child.newpropertynamehere.isDone) child.newpropertynamehere.Dispose();
}
Any help would be greatly appreciated!
Jake
Answer by FishBone · Mar 08, 2012 at 04:48 PM
Let every GameObject have a script that loads the textures and keeps the variables for isDone.
var children : WWWLoader[] = GetComponentsInChildren<WWWLoader>();
for (child : WWWLoader in children)
{
child.Load("urlgoeshere");
}
so later you can do:
for (child : WWWLoader in children)
{
if(!child.isDone) child.Dispose();
}
the WWWLoader-class would look something like
var isDone : boolean;
function Load (url : string) {
var txt = new Texture2D(tileSize, tileSize, TextureFormat.DXT1, false);
var www = new WWW(url);
yield www;
www.LoadImageIntoTexture(txt);
guiTexture.texture = txt;
isDone = true;
}
Thanks for your help on this, I am new to unity and game development so I have to think a bit differently.
I figured it would involve applying a class to the tiles, should I drop this WWWLoader script on the guitexture that is inside the prefab? Or the prefab itself?
Also, does the child.Dispose(); dispose of the WWW object or does it dispose of the whole prefab?
Your answer
Follow this Question
Related Questions
How to center prefabs' children to (0, 0, 0) without changing their position relative to each other 1 Answer
Loading a large xml file (~200 multi-level nodes) into Unity 1 Answer
How to assign Transform to prefab ? 2 Answers
downloading data in background without halting application 1 Answer
WWW and php issues 1 Answer