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Question by ghazza · Apr 25, 2013 at 06:18 PM · importfbx3dsmax

import scene from 3DS max to unity

hello Evry body, i have received my underwater scene made with 3ds max and i tested it, it wokrs fine. my probleme is when i want to export it as an fbx file for unity. my fish is not animated and the underwater effect is not there(which is the most important) any one have a clue on how to do that? thank you

unity 3.5.7 3dsmax 2013

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avatar image Jarsh13 · Apr 25, 2013 at 09:08 PM 0
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are the animations not there or they wont play? if you dont see them you should check your fbx exporter settings.

avatar image ghazza · Apr 25, 2013 at 09:24 PM 0
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hey i figured out how to import the animation like you suggested ! my problem now is the scene(underwater effect)

avatar image DaveA · Apr 25, 2013 at 09:38 PM 0
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Did you use anything fancy? Any 3rd-party $$anonymous$$ax add-ons? You need to stick to the very basics, and add fancy stuff in Unity.

avatar image ghazza · Apr 25, 2013 at 09:40 PM 0
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no i didn't, it's pretty basic in here, camera, volumetric light, the fish and its animation

avatar image Negagames · Apr 25, 2013 at 10:00 PM 0
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possibly it's the volumetric light

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Answer by oooooooooott · Apr 26, 2013 at 12:27 AM

The Volumetric Light sounds like your problem... Unity has a shader for that, try it. XP

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avatar image ghazza · Apr 26, 2013 at 04:00 AM 0
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thanx for the hint, i didn't read the warning of the fbx converter : the water texture are not handled by other application, only by 3dsmax. about the volumetric light could you give me more details, i'm totaly new to this concept thank you

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