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Question by LastTemplar · Mar 11, 2012 at 06:43 PM · rotationscene

Rotation as in scene view

Hi, I'm trying to rotate the leg of a biped but I'm confused about how to achieve this through scripting. I want to rotate the leg just as it rotates in the scene view using the rotation tool, take a look at the picture below:

http://postimage.org/image/mqb7rsqsb/full/

I noticed that when I rotate the leg in the scene view, not only one axis changes its values but all of them and also the values for position axis change. My question here is, how do I achieve this through a script, I tried different methods of rotation but all of them gave me strange results.

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avatar image LastTemplar · Mar 12, 2012 at 10:59 AM 0
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Anyone? Please?

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Answer by Kleptomaniac · Mar 12, 2012 at 11:14 AM

That's because it uses Quaternion Rotation. I'm not even going to bother explaining it, because I barely understand it myself, I just use it, so sorry for that. :D

If you just want to know how to rotate based on given values through script, use Quaternion.Slerp. Otherwise, if you want to know how you can actually have a script which emulates the Scene View rotation through mouse interaction, have a look here.

Hope this helps! Klep

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avatar image LastTemplar · Mar 12, 2012 at 11:46 AM 0
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I tried using Quaternions to rotate, the problem is that when I rotate it in the scene view it also modifies the position, while using Quaternions it doesn't change the position values. I'm thinking there might be a formula describing a relation between the rotation and the position of the object?

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