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Load custom texture at runtime and saving it in a folder
Hi!
I am creating something weird that I can't really explain but it will support players making objects with custom textures. So I need the players to be able to load png texture under a specific size limit. When the player selects a texture it duplicates the texture and puts the dupe in a specific folder. The most part I need help with is to be able to display the texture in a UI element, load the texture into the game and duplicate the file. That's mostly what I need help with. So if you know how I could do any of this, please let me know!
Thanks in advance!
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