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Question by Berksbook · May 08, 2012 at 10:57 AM · androidgameprojectbuild and runplayer settings

Re-posting Build and run problem

I have the logcat activated and use the console to see if I've made an error that would prevent my project to load into my android device and I get NO errors so I must be doing something right but for some reason or another my project does not run when I publish to it, I've followed every direction within the UNITY Tutorials and still nothing. I went ahead and deleted my previous project cause I wasn't to far in it anyways, so I started my next project today organizing all of my folders etc.. and I have created a script to run a splash screen separately from that of the player settings area and when I run the game now from the editor it works as it should it goes into the splashscreen and the splash redirects it to my next level as I have it in the script but [HERE WE GO AGAIN] if I build and run to my android device NOW only the android default splash comes up and nothing else. What da heck could be the problem with this thing?

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