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Voices for characters
Hello some friends and myself are making a game that we hope to get on steam in the future but theres only 5 of us and were not exactly pleasant to listen to so I was wondering if there were any other options other then just text like a voice synthesizer? does anybody have any ideas?
Cherno You should post that in the answer section not telling you what to do i just think that its helpful and i would like to accept it as the answer to show my appreciation... the karma points don't have anything to do with it at all...
Of course, if you really think that your own voices would sound comically bad in the game, you could always just build on that and make the game like a B-$$anonymous$$ovie done badly on purpose :)
"Cherno You should post that in the answer section not telling you what to do i just think that its helpful and i would like to accept it as the answer to show my appreciation... the karma points don't have anything to do with it at all..."
You are welcome, however it was Benproductions who gave the original, if somewhat brief, answer ;)
I don't care about $$anonymous$$arma either, you can just flag N1warhead's answer as accepted ins$$anonymous$$d, it also has lots of useful information I$$anonymous$$HO :)
Answer by N1warhead · Oct 06, 2014 at 12:51 AM
Go on google and type in Audacity.
It's an amazing Audio editing application. It's what I use to edit voices and stuff.
But it only goes so far, I find after I'm doing with Audacity I put the voices into FL Studio (Music Creating Application) One of the best in the world I can edit voices further!
Them two programs
Audacity and FL Studio will help you a BUNCH!
Audacity is FREE FL Studio is not sadly, but I think there is a free trial.
If this answers your question please mark as correct. Thank you!
Answer by Cherno · Oct 06, 2014 at 12:34 AM
Yeah, that's how it's done. Voice Synthesizers are still not able to emulate the vast range of intonation, emotion and accents that even an untrained human speaker can, so it's use is mostly restricted to appropriate situations like an AI, a robot, PSA, or something like that where it's supposed to sound robotic and lifeless.
If you can't afford professional voice recording, maybe you could just not use any at all? Even big games sometimes don't have any voice recording at all, or only the first sentence (Baldur's Gate, or the new Divinity: Original Sin, IIRC).
Best of luck with your game!
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