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               Question by 
               trs9556 · May 22, 2013 at 02:24 AM · 
                gameobjectmeshsaveskinnedmeshrenderer  
              
 
              How can I save a gameobject's mesh?
Hello, I'm trying to save a copy of my gameobject's mesh using the script below:
 SkinnedMeshRenderer MyMesh = (SkinnedMeshRenderer)gameObject.GetComponent("SkinnedMeshRenderer");
 Mesh winning = MyMesh.sharedMesh;
 AssetDatabase.CreateAsset(winning, "Assets/MyMesh.Mesh");
 
               Although this might save the mesh correctly, I can't do anything with it because ".Mesh" is the wrong file format. I'm looking for whatever format that is the same as the picture below:

Thanks
 
                 
                mesh.png 
                (14.5 kB) 
               
 
              
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              Answer by trs9556 · May 22, 2013 at 02:45 AM
AH-HA
Yayyy, so I figured it out.
Changing .Mesh to .prefab worked exactly as I wanted.
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