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Question by WillNode · Mar 04, 2015 at 08:57 PM · collisiondetectionballhitbatching

Detect Collision on Already Batched Object

Hi, I got a simple problem but i can't find the solution.

so, if the ball move and hit the wall like illustration below : alt text

it won't detect any collision because the ball already hit the floor.

so, any solution for this problem?

picture1.png (59.5 kB)
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avatar image tebandesade · Mar 04, 2015 at 09:05 PM 0
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Have you tried making the object have different colliders like edge colliders ? $$anonymous$$aybe the object having child gameobjects like a gameobject for the wall and gameobject for the floor with both box, edgecolliders and later in script configure the entering.

avatar image WillNode · Mar 04, 2015 at 10:02 PM 0
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but in my scene i have very much object that i have batched together, if i separate it, the performance will be much slower.

avatar image WillNode · Mar 05, 2015 at 07:06 AM 0
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note this is 3D game, not 2D

avatar image WillNode · Mar 07, 2015 at 08:56 PM 0
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anyone please?

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