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Performance of Unity without Pro license
I'm considering migrating my project over from another game engine to Unity and trying to understand whether we would need the Pro license or not. The project is a 3D FPS set in urban (city/town) based maps and we currently have our artwork with around 3-5 LODs and the game engine we're using has basic frustrum occlusion culling built in.
From what I've read both these features in Unity are Pro features, which would be quite costly to get the whole team using (we're doing this as a hobby/free to play title) so I'm after some guidance on whether Unity would perform without these features or do I need to accept that Unity free is not suitable for a 3D FPS in that kind of setting?
Many thanks for any answers.
Frustrum culling, or occlusion culling? It's only occlusion culling that is a pro-only feature. As for the LOD, while it exists in Unity Pro (as of quite recently, actually), it wouldn't be that hard to implement a simple one yourself given that you have all the models already.
Apologies that wasn't clear, we only use Frustrum culling right now and couldn't find any reference to that in the Unity docs - it's great if it's included in Free as even that has a big impact on performance.
Then I can upgrade to Pro once all the $$anonymous$$m members are able to afford it for the performance boost from occlusion culling.
With regards to rolling our own LOD system I'm ok with that as I've amended the LOD system in our current engine to improve how it works, I'm used to working with the full engine source though so not sure how much access to the rendering pipeline Unity gives you?