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Question by Thom Denick · Jul 15, 2010 at 08:31 PM · editorprefabparentcomponent

Editor: Is it possible to move a component of a Prefab Gameobject Child to it's parent??

I have a prefab that has several children. However, in order to be compatible with another script, I need the prefab to hold the collision boundaries.

Obviously, there are two ways to fix this: Rewrite the script to find the collision in the child, or completely recreate the prefab from scratch.

I would love it if instead, I could just move drag a component from a child prefab up to the parent prefab. Am I missing a GUI feature that lets me do this?

Thanks!

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Answer by Eric5h5 · Jul 15, 2010 at 08:41 PM

Drag the prefab into the scene, make whatever changes you need (select "continue" when it informs you about breaking the prefab connection), then do "apply changes to prefab".

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avatar image Thom Denick · Jul 15, 2010 at 10:47 PM 0
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Perfect, thanks Eric!

avatar image Thom Denick · Jul 15, 2010 at 10:49 PM 0
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In Unity iPhone, I found the feature Eric mentions under GameObject-> Apply Changed to Prefab. I did not know that existed!

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