Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Pawn · Jun 20, 2012 at 03:22 AM · damagebroadcastmessagehealth

gameObject.BroadcastMessage error

My health system doesn't work. It is supposed to deal damage to the player every .5 seconds that the enemy "colliding" with the player (using distance to determine if they are close together for simplicity).

Problem is that I'm getting a NullReferenceException (Object reference not set to an instance of an object MobBehaviour.Attack () (at Assets/Scripts/MobBehaviour.js:35)).

 var health : int = 25;
 var damage : int = 10;
 var attackSpeed : float = 0.5;
 var gravity : float = 30.0;
 var target : GameObject;
 
 private var moveDirection : Vector3 = Vector3.zero;
 private var nextAttack : float = 0.0;
 
 function Update () {
     var controller : CharacterController = GetComponent(CharacterController);
     if(Vector3.Distance(transform.position, target.transform.position) <= 1.1){
         Attack();
     }
     // Apply gravity
     moveDirection.y -= gravity * Time.deltaTime;
     controller.Move(moveDirection * Time.deltaTime);
 }
 
 function ApplyDamage (damage : int) {
     health -= damage;
 
     if(health <= 0) {
         Destroy(gameObject);
     }
 }
  
  function Attack(){
     if(Time.time > nextAttack){
         nextAttack = Time.time + attackSpeed;
         target.BroadcastMessage("ApplyDamage", damage, SendMessageOptions.DontRequireReciever);
     }
  }

I have used gameObject.BroadcastMessage before without any problems, but this time I just can't get it work for some reason.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Jun 20, 2012 at 08:49 AM 0
Share

There aren't 35 lines in that script :) Can you tell me which line on the posted script has an error?

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by fafase · Jun 20, 2012 at 08:52 AM

 target.BroadcastMessage("ApplyDamage", damage, SendMessageOptions.DontRequireReciever);

You spelt Receiver wrong.

 target.BroadcastMessage("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);

Also have you dragged the target object in the slot? Just in case...

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pawn · Jun 20, 2012 at 08:57 AM 0
Share

Ah, thank you. I guess that's what happens when you stay up working till 4.00 am

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Health Regeneration 2 Answers

Universal Damage Sytem 2 Answers

Enemy Health, Player Damage 0 Answers

Damage/Health problem 2 Answers

Player won't take damage... 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges