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Question by thomas 2 · Jul 15, 2010 at 01:32 PM · graphicsqualityvolumeoptionsmainmenu

i have this script as option script but i cant see it

Hi.I am new here and i have a question. I have a Main Menu and 3 buttons.Start Game,How to play and Options. I want when i press the button Options to go to another scene that is attached the script below.

My problem is that when i press the Options button i go to the scene but i cant see anything. Can someone fix it? I think its easy but i dont know how..

thanks

Here is the script!

With that script i can change the volume and the graphics of the level.

var skin:GUISkin;

function Qualities() {

 switch (QualitySettings.currentLevel) {
     case QualityLevel.Fastest:
     GUILayout.Label("Fastest");
     break;
     case QualityLevel.Fast:
     GUILayout.Label("Fast");
     break;
     case QualityLevel.Simple:
     GUILayout.Label("Simple");
     break;
     case QualityLevel.Good:
     GUILayout.Label("Good");
     break;
     case QualityLevel.Beautiful:
     GUILayout.Label("Beautiful");
     break;
     case QualityLevel.Fantastic:
     GUILayout.Label("Fantastic");
     break;
 }

}

function QualityControl() { GUILayout.BeginHorizontal(); if (GUILayout.Button("Decrease")) { QualitySettings.DecreaseLevel(); } if (GUILayout.Button("Increase")) { QualitySettings.IncreaseLevel(); } GUILayout.EndHorizontal(); }

function VolumeControl() { GUILayout.Label("Volume"); AudioListener.volume = GUILayout.HorizontalSlider(AudioListener.volume,0.0,1.0); }

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Answer by equalsequals · Jul 15, 2010 at 01:47 PM

Try nesting all your calls to GUI classes in the function OnGUI()

The problem is that you have no entry to the scripts to draw anything.

Edit:

function OnGUI(){

 if(GUI.Button(new Rect(100,100,100,100), "my button"))
 {
     print("you pressed the button");
 }

}

If that is applied to a game object, you should see a button drawn at 100,100.

Cheers,

==

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avatar image thomas 2 · Jul 15, 2010 at 01:56 PM 0
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ah please if its easy can you do it for me because i dont understand. Where to put that the OnGui(). Do i have to put a print in the code to show all of this?

Please help!!

avatar image equalsequals · Jul 15, 2010 at 02:17 PM 0
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I won't write your code for you, no, but I will give you an example to build off of.

avatar image Cyclops · Jul 15, 2010 at 02:35 PM 0
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OnGui() goes into any script that's attached to a GameObject. And he put a print only for demonstration purposes, you would put your game code there ins$$anonymous$$d. Finally, I highly recommend you run through some tutorials: http://answers.unity3d.com/questions/4897/how-can-i-start-learning-unity-fast-list-of-tutorials

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Answer by john 2 · Aug 12, 2010 at 08:57 PM

Well, do you have a camera in that scene that would be looking at the Options "menu"?

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