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Question by BHS · Mar 07, 2012 at 09:36 AM · materialgetcomponentreferencesetcolor

Changing the global fog (image effect) color from a different script, possible?

Hi,

This seems like it should be easy but I'm having problems with it. I'm not familiar with the getcomponent so maybe I'm a little off, but here's what I have.

I get the error: Object reference not set to an instance of an object

 var fogScript;
 GetComponent(GlobalFog);
     GetComponent(GlobalFog);
 fogScript = GetComponent ("fogMaterial");
 fogScript.gameCamera.camera.renderer.fogMaterial.SetColor ("_FogColor", Color.grey);
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Answer by save · Mar 07, 2012 at 09:46 AM

I'm not familiar with that post process but your formatting looks a bit messy. Try something like this out:

private var fogScript : GlobalFog;

function Start () { fogScript = GetComponent(GlobalFog); //Camera.main.GetComponent(GlobalFog) if script is not on camera. fogScript.globalFogColor = Color.grey; }

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avatar image BHS · Mar 07, 2012 at 09:57 AM 0
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Thanks, but it's the same error I had before. And that is the proper way on calling a material especially when it's attached to the camera. All image effects are, so I would imagine the camera would have to be included.

Any other ways to do this?

avatar image save · Mar 07, 2012 at 10:05 AM 0
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Just tried it out and you should use globalFogColor:

 fogScript.globalFogColor = Color.grey;

The variables are exposed in all the post process scripts, just have a look inside the files, it won't hurt. ;)

avatar image BHS · Mar 07, 2012 at 04:13 PM 0
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Thank you very much I got it to work, I didn't see the camera.GetComponent.

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Answer by LEDWORKS · Mar 15, 2015 at 02:40 PM

This may be new with unity 5, but it now uses RenderSettings.fogColor

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