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mecanim animation problem
Hi i have a problem with a falling animation. the character falls to the ground when you look at the animation attached to the character in the character import settings animation tab. but when i use the animation inside an animator controller its hips stay at the same height rather than falling to the ground, like the original animation. i can make it fall to the ground without a character controller attached, but i need that attached for game control reasons.
this link goes to a unity package that has a scene with a character that does the wrong fall animatoin. my apologies for the file size as it has all the unity mocap data in there as well. but hey theres a free fall animation in there too!
so my question is how do i make the character fall to the ground with the character controller attached?
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