Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by confluence · Mar 06, 2012 at 11:27 PM · camerarotationtransformcharacterrotate

Turning character with transform.Rotate

I'm having some difficult in trying to turn my character with transform.Rotate (at least I believe that's the problem). I've gotten it to work for the most part, but whenever I turn my character without already moving forward, and I then want to try moving my character forwards, the camera and model don't align with the direction the character is going forward. I'm not amazing with Javascript yet, but any tips/feedback would be awesome.

Also, on a side note - what is the best object to put this script on so that my object (with rigidbody) doesn't fall over when hitting other objects?

Here's what I have so far:

    //Moving left/right
    if (horMovement) {
        transform.Translate(transform.right * horMovement * Time.deltaTime * speed);
    } 
     //Moving forwards/backwards
    if (forwardMovement) {
        transform.Translate(transform.forward * forwardMovement * Time.deltaTime * speed);
    }
    //Turning left/right
    if (turnMovement) {
        transform.Rotate(0, turnMovement*Time.deltaTime*speed *turnSpeed, 0,Space.World);
    }
}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Mar 07, 2012 at 12:31 AM 0
Share

You shouldn't be using transform.anything if your model uses a non-kinematic rigidbody. Use AddForce and AddTorque ins$$anonymous$$d.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Moving Camera on player stop then move and rotate to separate point? 0 Answers

Rotating a camera that has MouseLook.cs attached 0 Answers

Setting Up Vector and Still Rotating the Character 1 Answer

Camera transform not responding after load 0 Answers

Parent an objects position without its rotation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges