Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by WisniaCFC · Jan 11, 2015 at 06:59 AM · gameobjectpathconnectionpuzzle

How to check connection?

So I'm creating puzzle-like game (on screens) and I have no idea how to check if the start object is connected (using other objects) with the finish object. This is just example, so it won't always be straight line. Starting with this: alt text

I want my game to detect when this happens.

alt text

There is no grid, elements are simple gameobjects with colliders.

1.png (9.6 kB)
2.png (7.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Kiwasi · Jan 11, 2015 at 07:10 AM

There are two parts to this. First you need a method to find all cells that are connected to a single cell.

Second you walk the graph, starting with the first cell. Pseudo code as follows

 List<Cells> connectedCells;
 List<Cells> visitedCells;
 
 connectedCells.Add(FirstCell);
 while (connectedCells.Count > 0){
     Cell[] neighbours = connectedCells[0].cell.findAllNeighbours;
     foreach (Cell neighbour in neighbours){ 
         if (!visitedCells.Contains(neighbour){
             if (neighbour == finalDestination) return true;
             connectedCells.Add (neighbour);
         }
     }
     visitedCells.Add(connectedCells[0]);
     connectedCells.RemoveAt(0);
 }
 return false;

For the real application a queue or stack is more efficient then a List. If the graph is large then a graph search or path finding algorithm like Dijkstra or A* may be more efficient.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

how to set an object on a path,how to set an object on a track 0 Answers

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers

What is the best way of getting the system path of a GameObject? 2 Answers

Instantiate prefab at specific path 1 Answer

Cloned Prefab 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges