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Question by Cannaan · Nov 12, 2015 at 04:30 PM · androidiosperformancememory

Why do textures take double memory on iOS and Android devices?

My game's memory usage is non-make-sense high, I look up details about memory by Profiler, EVERY textures take double memory on both iOS and Android devices. Take lightmap textues as example: alt text

alt text

All my texture import settings are trying to avoid use more memory, read/write flag disabled, no mipmaps, and all kind of compression modes give the same result.

snip20151112-3.png (39.4 kB)
snip20151112-4.png (423.6 kB)
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Answer by Cannaan · Nov 13, 2015 at 01:54 PM

I found out that it happens on low-end iOS devices and most android devices. Some devices like iPhone5s do not have this issue, is that related with OpenGLES 2.0 or GPU?

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