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Question by Zallywag · Oct 09, 2013 at 08:52 PM · movementphysicsrigidbodyplayerkinematic

Rigid body child Player movement

I have a spaceship and this space ship has a rigid body that i use to move rotate and collide with, it has many collider children for each ship component and walls and what not. i also have a player object that is a child of the space ship and i want to be able to move the space ship and walk around inside. so far i have tried to have a rigid body on the player but it floats around inside when moving the ship. i have also tried making the player object Kinematic but two problems arose. 1 when i move the ship around the player object gets stuck. 2 if the player collides with a wall the ship moves. i know that having a rigid body parented to another is a no no so i would like to avoid using that. is there a way to make the player object not have a rigid body component but be able to use something like the rigidbody.Move method so it will still collide with walls and other objects inside the ship?

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