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Question by CallToAdventure · Mar 06, 2012 at 03:33 PM · triggertag

Collision by tag issues

It so happens I don't want a stray bullet to go through walls and activate a spawn enemy trigger - or something. So I looked into the tag solution. But I am missing something :

 var someString : String;
 @script AddComponentMenu("Gameplay/Trigger Message")
 function OnTriggerEnter (collision : Collider) {
 if (collision.gameObject.tag == "PlayerTrigger");
     MessageList.Instance().AddMessage(someString);
     Destroy (gameObject);
 
 }

The PlayerTrigger is a colider in the player gameObject hierarchy. The projectile has a Projectile tag itself. Yet, shooting the trigger will just, well, trigger it.

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Answer by jakovd · Mar 06, 2012 at 03:52 PM

I'm a C# programmer myself but this doesn't seem right:

if (collision.gameObject.tag == "PlayerTrigger"); <--- this semicolon :)

edit: just to be clear, you should open curly brackets here and close it after the next two lines.

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avatar image CallToAdventure · Mar 07, 2012 at 08:58 PM 0
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always the simple little things. thanks!

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