Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rumblerock · Apr 17, 2014 at 03:48 PM · colliderpositiontagcloselives

Find Game Objects With Tag

I have 4 ghosts chasing my player. If one of them collides with my player then all of the ghosts will go back to their base and i will lose a life. The problem is sometimes not all of my ghost will return. here's my code:

 static var scores:int;
 var monsters;
 var lives:int;
 lives=3;
 function Update(){
     if(gameObject.transform.position.x>=28)
         transform.position=Vector3(-28,1,2);
     else if(gameObject.transform.position.x<=-28)
         transform.position=Vector3(28,1,2);
     if(lives==0)
         Application.Quit();
 }
 function OnTriggerEnter(ghost:Collider){
     if(ghost.gameObject.tag=="Ghosts"){
         lives--;
         monsters=GameObject.FindGameObjectsWithTag("Ghosts");
         for(var monster in monsters){
             monster.GetComponent(NavMeshAgent).Stop(true);
             monster.transform.position=Vector3(0,0.7,8);
         }
         transform.position=Vector3(0,1,-16);
     }
 }
 function OnGUI(){
     GUI.Label(Rect(0,0,255,28),"Score: "+scores);
     GUI.Label(Rect(0,29,255,28),"Lives: "+lives);
 }

 

Note: Application.Quit(); doesnt work either.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SuperMasterBlasterLaser · Apr 25, 2014 at 09:39 AM

I think you should add boolean in your GhostScript:

    private bool chasingPlayer;
     
     void Start() {
      chasingPlayer = true;
      // Here will be other things for start
     }
     
 
     void Update() {
     if (chasingPlayer) {
     // chasing player algorithm
      } else {
      // going back to base
      }
     }
 
 public void goBack() {
    chasingPlayer = false;
 }

After that in your PlayerScript you will write this:

     function OnTriggerEnter(ghost:Collider){
         if(ghost.gameObject.tag=="Ghosts"){
            lives--;
            monsters=GameObject.FindGameObjectsWithTag("Ghosts");
            for(var monster in monsters){
              GhostScript script = monster.GetComponent<GhostScript>();
              script.goBack();
            }
            transform.position=Vector3(0,1,-16);
         }
     }

That how I do.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by aled96 · Apr 17, 2014 at 03:56 PM

Application.Quit() maybe works only after built it.. using the exe. If you press play on Unity it doesn't work. Try to do it :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to teleport player to another gameobject using the players tag? 0 Answers

Instantiate breaking at certain positions? 0 Answers

RaycastHit collider not showing correct tags 1 Answer

NavMeshAgent problem. 0 Answers

Fog On and Off Script Help! 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges