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island demo green tinge
Hi, Im going through the island demo, trying to change things around, basically learning by experimenting. I've been stuck on this one issue for a few hours now. Here's the problem:
The water on the island has a greenish tinge to it. Initially I thought this is because there is an object called "SeaFloor" with that aqua green color. So what you see when looking at the water is that sea floor. And that seems to be true in the case of water out at sea.
To verify this I deleted the seafloor object. Now the oceans no longer have that aqua green tinge, but the water in the areas between the islands is still greenish. I figured something else must be responsible for the green in this case. So I deleted the "daylight water" and "underwater surface" objects as well. So there really shouldnt be any water on or around the island. However the greenish tinge still persists in the canals and bays between the islands.
I can't seem to figure out what is causing this effect. How has the green tinge been applied here. Anyone have a clue?
Answer by Mike 3 · Jul 14, 2010 at 11:22 PM
If I remember correctly, there is a green texture as one of the terrain textures which is painted on in certain places. Try remove that from the list of textures used for the terrain
$$anonymous$$ike I tried what you suggested. I clicked on the terrain object and looked at the textures in the inspector. However none of them is a pure aqua green texture. They are all like rock, sand, rock grass etc. In any case I deleted all of them except sand so now the entire island is sand. yet the water has greenish tinge :(
Also it seems foggy inside the water. Im not sure how that fog has been generated either but maybe that has something to do with this? $$anonymous$$aybe there is something real obvious here and I am missing it ...
The fog thing is done via a script. If the green tint is not the textures, then not sure - I haven't actually got the project anymore to check it
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