Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by oinkoinkflapflap · Mar 05, 2012 at 08:36 PM · javascriptwaitforsecondsgetbutton

reload script continues adding the reload amount

i have this script (the fire input that removes a bullet is added into this script): static var load = 8; var seeLoad = 8; var ammo = 100; var reloadTime = 3.0; var pistol : Transform;

 function Update () {
     if(Input.GetButtonDown("Fire1")){
         if(load >= 1){
             load -= 1;
         }
     }
     if(Input.GetButtonDown("r")){
         reload();
         pistol.animation.CrossFade("pistol reload");
     }
     if(load <= 0){
         reload();
         pistol.animation.CrossFade("pistol reload");
     }
     seeLoad = load;
 }
 
 function reload () {
     yield WaitForSeconds(reloadTime);
     load = 8;
 }

the problem is that when the 3 seconds are over and the load var is put back to 8 for another 4 seconds if i fire it stays at 8, the waitForSeconds makes it equal to 8 for this time... is there a way to make it equal 8 once then be changeable?

thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Alec-Slayden · Mar 05, 2012 at 09:41 PM

Your code formatted (use the code tag):

static var load = 8; var seeLoad = 8; var ammo = 100; var reloadTime = 3.0; var pistol : Transform;

function Update () { if(Input.GetButtonDown("Fire1")){ if(load >= 1){ load -= 1; } } if(Input.GetButtonDown("r")){ reload(); pistol.animation.CrossFade("pistol reload"); } if(load <= 0){ //check for reloading! reload(); pistol.animation.CrossFade("pistol reload"); } seeLoad = load; }

function reload () { //add reloading = true here! yield WaitForSeconds(reloadTime); load = 8; }

This seems to be the problem: you're calling reload() every frame that load is at 0, including the time that you're WaitForSeconds(reloadTime);

One solution would be to add a boolean called "reloading", and make the load check:

if(load <= 0 && !reloading){ 
     reload(); 
     pistol.animation.CrossFade("pistol reload"); 
   }

Set reloading to true at the start of your reload() function, this way it won't call reload if it has already, and add a condition in update to set it back to false like so:

if(load > 0) reloading = false

Or just put reloading = false after you set load to 8, so you can reload more than once ever :D

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to teleport to a random location in a defined range within a random time span? 0 Answers

Make the animation play at the start of the time waited, not the end of it? 1 Answer

WaitForSeconds in Update() function 4 Answers

WaitForSeconds wont work for me? 0 Answers

Setting Scroll View Width GUILayout 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges