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Question by
flarb · Mar 05, 2012 at 12:12 AM ·
iosiphonestartonapplicationpause
On iOS Start() getting called when app resumes
This can't be right. When i resume my app from being backgrounded in 3.5 on iOS, all my start() methods get called again. OnAppPause also is triggered, but also Start(). I had to write to the playerprefs and then read it in the start method to make sure it wouldn't call start() again on resume. This can't be correct Unity behavior, can it?
Also, I don't get any memory warnings, so nothing is being unloaded.
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