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Question by
thestrandedmoose · Feb 16, 2018 at 04:56 PM ·
collidertriggerparticles
Make collider behave like a trigger without isTrigger
I know this is a ridiculous question, but how can I make my player and all rigid bodies pass through a collider without using isTrigger? Basically I want everything to pass through my collider except particles
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Answer by SunnyChow · Feb 16, 2018 at 05:12 PM
Can you just use layering? Otherwise, there is Physics.IgnoreCollision()
Yeah layering is the way to go here. Your collision matrix will look something like this
particles.png
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