Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Reagle606 · Jul 22, 2014 at 11:40 AM · damagesendmessagemelee

Send Message Not sending

I have my 2 scripts. 1 sends a message Apply Damage when it collides with the trigger. but the goblin I'm fighting does not receive any damage.

attack script

  function OnTriggerEnter(other : Collider)
         {
             SendMessage("ApplyDamage", Dammage, SendMessageOptions.DontRequireReceiver);
             Debug.Log("HI");
         }

Enemy Script

 function ApplyDamage()
 {
     animation.Play("block_hit");
     animation.Stop("attack1");
     chasing = false;
     Hurt = 2;
     Health -= Wscript.Dammage;
     Debug.Log("Enemey Hit");
     yield WaitForSeconds(DammageDelay);
     Hurt = 1;
     
 }




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by WilliamLeu · Jul 22, 2014 at 07:29 PM

Like sethuraj said, the function template doesn't match. Either get rid of the Dammage (typo?) in SendMessage, or add a damage float parameter for ApplyDamage().

Also, the attack script is sending the message to itself. You probably meant to call other.SendMessage so that the Enemy script gets the message and not the attack script.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kiwasi · Jul 23, 2014 at 04:17 AM 0
Share

Its perfectly acceptable to send parameters that are not received in Send$$anonymous$$essage. Check out the documentation.

The receiving method can choose to ignore the argument by having zero parameters.

avatar image
0

Answer by Kiwasi · Jul 23, 2014 at 04:16 AM

The key here is you are calling the message on the current GameObject, not the enemy. Try the following:

 other.gameObject.SendMessage("ApplyDamage", Dammage, SendMessageOptions.DontRequireReceiver);
        
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Repeating Damage sendMessage 1 Answer

on collision damage 1 Answer

Gameobject not registering collisions 1 Answer

Melee Damage script by collision 2 Answers

How do I make my melee script do damage. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges