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Question by Halo500 · Jul 28, 2013 at 05:58 AM · sizereducebuild-sizemb

Reduce Build Size Problem?

I have recently finished an app for Android. The app was around 159 MB, which is REALLY big to me! I have followed Unity's Documents about reducing the build size by compressing and reducing texture sizes.

I built my game before I compressed everything (Sounds and Textures), opened up the Editor Log on the Console, and it showed that 146 MB (YIKES!) of my game were from textures! I fixed everything up and I got this:

 Textures      24.2 mb     54.5% 
 Meshes        4.3 mb     9.8% 
 Animations    0.0 kb     0.0% 
 Sounds        11.1 mb     25.1% 
 Shaders       157.1 kb     0.3% 
 Other Assets  57.6 kb     0.1% 
 Levels        170.5 kb     0.4% 
 Scripts       175.4 kb     0.4% 
 Included DLLs 4.1 mb     9.1% 
 File headers  127.7 kb     0.3% 
 Complete size 44.4 mb     100.0% 

I was really happy that it shows 44.4 MB, thinking the app is now under the 50 MB limit on Google Play.

But then I noticed that my actual Build .APK on my Desktop is 121 MB! I don't know how or why the log shows me 44.4 MB but the app is 121 MB... Maybe I'm missing something noobish... An explanation would really help! :)

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Answer by Jamora · Jul 29, 2013 at 12:11 AM

You must have the "Development Build" checkbox ticked in the Build Settings. That adds all unity's debugging symbols into your build, which, on an empty project amounts to about 66MB.

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avatar image vortexbytes · Jul 15, 2016 at 03:22 PM 0
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this is interesting, my current project in android in 71mb while in desktop is 21mb. I will check my build settings and post here the result. @jamora

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