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Build size problem, I couldnt reduce it
Hi, I'm using Unity 5.2.1, I'm trying to reduce my build's size but i couldn't manage it. I made a project and build again for Windows. As you can see Editor.log said it's size is 4.5mb , but when i saw builded project on my desktop it was 159,6MB!! How is than even possible? How can i reduce this build's size? I really need someone's help
Answer by fffMalzbier · Jan 13, 2016 at 03:24 PM
The 4, 5 mb is the data that will be in the data folder. The files player_win_x64.pdb and player_win_x64_s.pdb are only for the development build and not the release version. they contain only debugger specific data. The 19 mb exe file is a fixed size that unity will need, that you can not change.
Thanks for your answer, i tried to delete player_win_x64.pdb and player_win_x64_s.pdb, as you said it works. But i tried and saw that, $$anonymous$$ac Os, Android and iOS build's sizes are high too. Do you know how to handle with them?