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Question by BTStone · Mar 03, 2012 at 03:22 PM · 2dgameobjectsprite

Sprite disappears in front of background

Hey there guys,

i got a little Problem with my sprites. A made a camera (orthographic), made an empty gameobject and assigned it a texture in order to have a background. Next i wanted to make an animation, so i made another gameobject/sprite

Everytime i want to move my sprite along the background, it suddenly disappears:

alt text Here i move the sprite slightly to the left

http://www.kingpic.net/uploads/pic2.png Here it starts to disappear!

alt text And here it appears again!

alt text Different angle, so you can see, the sprite is in front of the background.

If i change the Z-Position it works, but then it disappears at another X/Y-Position. What's my mistake? Any suggestions?

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avatar image hamedaf · Jun 18, 2012 at 08:19 AM 0
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I have the same issue, dont know how to solve it.

avatar image Mizuho · Jun 18, 2012 at 08:45 AM 0
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I assume your texture is in only TWO planes (eg. x and y). If it's not, then your problem is that the sprite is actually going behind the texture because you're not calculating the movement of the sprite correctly.

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Answer by hamedaf · Jun 18, 2012 at 09:13 AM

I think i found a solution,

change the shader on the material of the background to something like vertexlit.

I was using ragepixel basic shader on it and i noticed this.

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