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Question by Rxanadu · Apr 15, 2013 at 07:25 PM · blenderscale

Making Blender objects at Unity objects' scale

I'm trying to make some objects in Blender for a first-person game (N.B. this game has no combat in it), but I'm having trouble creating objects to the proper scale compared to Unity. I saw from another post here that I should be using the Metric units in Blender to allow objects to scale properly. I also didn't change the scale of the initial block that Blender starts out with (i.e. the scale for x,y,z are all 1.0). However, when I did so (after changing the import scale factor to 1), I got an object that looked like this:

alt text

I wanted to make an object the exact size as the cube, so I can measure the size of objects (like signs and stairs) for the player to move through. What type of settings should I use to do this?

unity-to-blender-comparison.png (28.9 kB)
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Answer by SarperS · Apr 15, 2013 at 09:53 PM

Blender's default cube is 2x2m. Just scale the default setting to .5, CTRL+A to apply the new scale and press CTRL+U to override your default scene settings. Blender and Unity units are 1:1 apart from the default Blender cube, which takes 2 grids if you look at it in orthographic camera mode (Keypad 5). That also means 1 grid = 1 meter in Blender thus in Unity.

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avatar image Rxanadu · Apr 16, 2013 at 02:23 PM 0
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Thanks for the help. I was able to use your settings to properly create an object to the scale of Unity objects. I also brought in a Collada file into Unity, and it scale properly with the Unity cube. However, Collada file came in as scale factor 1 already. Is that just a thing that happens with those file types?

avatar image SarperS Rxanadu · Apr 16, 2013 at 02:38 PM 0
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You are welcome. I only work with fbx files, so I honestly don't know why it comes with a scale of 1. But if that's what you want, you can create an editor script which extends the AssetPostprocessor class and you can modify all the mesh files to be the scale of 1 after import so you don't have to do it all the time manually.

avatar image selvap · Nov 26, 2013 at 08:01 AM 0
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thank u Sarper Soher u r awesome......nice job

avatar image roberto_sc · Apr 05, 2014 at 12:46 AM 0
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actually, if you are saying the cube measure in mˆ2, than it's 4m^2. It's a 2 by 2 square.

avatar image KapitanH · Mar 07, 2016 at 05:44 PM 0
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Thx for pointing out the grid, this really helps.

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Answer by CarNikola · May 14, 2017 at 07:25 PM

In my case, you have to scale up 50 times.

I use Blender 2.69, and Unity 5.5.1fx Linux.

If I scale Blender cube 50 times, I get exact Unity size cube.

Otherwise imported Blender cube is very small.

I saw someone already answered your question, but I will leave this here for someone else looking for an answer, but not being able to solve by scaling down.

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Answer by DDeathlonger · Jun 21, 2018 at 09:32 AM

http://blog.mattnewport.com/fixing-scale-problems-exporting-fbx-files-from-blender-to-unity-5/

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