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Can changing a plugin from DLL to open source can cause backward compatibility issues?
Hi guys, I would like to release a plugin to the Asset Store.
It's going to be a DLL, and I was wondering if choosing to make it open source in future versions might cause backwards incompatibility.
My main concern is that users using the asset may experience broken references.
Do I have a cause for concern? Anything else I should be wary of?
Thanks!
Do you mean "open source"? That's normally a licensing term. Or do you mean uncompiled source (as in, .cs files rather than .dll). I can't see any reason why swapping out a DLL for the source files from which that DLL was compiled should generate any problems.
.cs files... my apologies for any confusion :) cheers
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