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Unity Detonator Problems
Hello All! I am relatively new to programming so forgive me for any misunderstandings related to programming, but I would much appreciate assistance.
I have a very simple game where you drop depth charges to try to hit submarines passing beneath the boat. For the explosions required for the game, I am using the Unity Detonator package from Variance Theory. ( http://variancetheory.com/detonator/ ).
Operating and running the game on my Macbook Pro is problem free, all the explosions look good, no problems. Then I export the game to my mobile phone (Nexus 4) to test and the explosions are non-existent. They do not appear, the GameObjects dissappear rather than explode. Ive tested on a Gen 2 Nexus 7 as well.
Does anyone have any thoughts on what may be going wrong?
Answer by AndyMartin458 · Jun 16, 2014 at 10:37 PM
What is the screen resolution that you are using in the Unity editor? If it is bigger than the resolution of your device, then the depth charges won't be exploding on screen but rather disappearing (the exact scenario you described). Someone seems to have found a hard-coded solution here. http://forum.unity3d.com/threads/nexus-4-resolution-problem.193281/