Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GutoThomas · Mar 02, 2012 at 01:45 AM · arrayforeachcount

Array.Count returning 0 out of the foreach and 4 inside

 List<GameObject> bestWay() {
     
     List<GameObject> bestWay = new List<GameObject>();
     
     GameObject[] wayPoints = GameObject.FindGameObjectsWithTag("wayPoint");
     
     foreach(GameObject wp in wayPoints) {
         
         bool colEnemyWp = Physics.Linecast(myTrans.position, wp.transform.position);
         bool colWpTarget = Physics.Linecast(wp.transform.position, myTrans.position);
         
         if((!colEnemyWp) && (!colWpTarget))
         {
             possibleWays.Add(wp);
         }
     }
     
     if(possibleWays.Count > 1) 
     {
         float minorTotalMovement = Mathf.Infinity;
         
         foreach(GameObject wp in bestWay) 
         {
             float curTotalMovement = Vector3.Distance(myTrans.position, wp.transform.position) +
                                         Vector3.Distance(wp.transform.position, Player.transform.position);
             
             if(curTotalMovement < minorTotalMovement) 
             {
                 minorTotalMovement = curTotalMovement;
             } else 
             {
                 bestWay.Remove(wp);
             }
         }
     }
     
     bestWay = possibleWays;
     return new List<GameObject>(bestWay);
     
 }


I want to know why 'possibleWays.Count' returns me 0 out of the foreach and inside it returns me 4?

Thanks from now!

*Is it something wrong about asking a lot in here? Because I'm doing this :(

But, as always, some help would be appreciated! Thanks from now!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Bunny83 · Mar 02, 2012 at 02:21 AM

You can't remove elements inside a foreach loop. That will break the enumerator. You have to loop manually. Just loop backwards and you're safe.

 for(int i = bestWay.count-1; i>=0 ;i--) 
 {
     GameObject wp = bestWay[i];
     //[...]
     {
         bestWay.RemoveAt(i);
     }
 }

This way the indices doesn't get screwed up.

I've just found another thing... Your bestWay array never got filled with items and just get overwritten at the end.

You should make yourself clear about the usage of bestWay and possibleWays. It seems you mixed them up...

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GutoThomas · Mar 02, 2012 at 02:47 AM 0
Share

Thanks! It works!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Change part of a string [Solved] 3 Answers

Array simple problem 1 Answer

how to get game object by string? 0 Answers

Populate an array of GameObjects with collision? 1 Answer

Copy values between two classes in two lists. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges