Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by frmusta · Mar 01, 2012 at 10:32 PM · javascriptarrayresize

Reference JS array of Objects = errors

I have a class aPart(), I use a Builtin array to load my parts in the inspector that will be used in my game. But my list of parts changes, so I need a JS array so i can re-size. At runtime, i convert my builtIn array to the JS array. But when I have #pragma Strict on, it leaves me with Object errors while referencing my new JS array, because It has not been filled yet.

 var loadablePartList : aPart[];  //i load this in the inspector
 public var partList = new Array();  //then convert it into this, so that i can resize on the fly as i get new parts

When i reference partList, i get object errors:

 if (GUI.Button(Rect(partList[i].partIconRect), partList[i].partIcon))//if a button is clicked
 {
    //Do something
 }

Error:

'partIconRect' is not a member of 'Object'.

'partIcon' is not a member of 'Object'.

What is the proper way to go about this? Do i really have to continually convert the array instead back and forth as parts are added or subtracted?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Eric5h5 · Mar 01, 2012 at 10:42 PM

Never use JS Array. Use List instead, which can be resized easily and doesn't have casting problems like that (and is much faster, and shows up in the inspector).

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image frmusta · Mar 01, 2012 at 10:46 PM 0
Share

Is there reference to these lists in the documentation? I have heard people talking about them when searching but didnt see when trying to understand how to declare one. How would I declare the partList : list?

avatar image Eric5h5 · Mar 01, 2012 at 10:57 PM 0
Share

http://msdn.microsoft.com/en-us/library/6sh2ey19.aspx

Same as C#, except for an extra ".". i.e.,

 var foo = new List<int>(); // C#
 var foo = new List.<int>(); // JS

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Resizing arrays, and what is the default array type anyway? 3 Answers

How do I Resize an Array in JS? 1 Answer

IndexOutOfRangeExeption - Array index is out of range 2 Answers

Array variable assigned to instantiated object changes in all instantiated objects? 1 Answer

Getting a variable from a GameObject inside a 2d array? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges