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Question by garanon · Mar 01, 2012 at 09:07 AM · jumpflyglide

Trying to create glide effect

I'm trying to create a gliding effect with my character when the ctrl button is pressed (and jumping), but so far I'm having no success

My current attempt is this:

 function Update() {
         if (Input.GetButton ("Fire1")) {   
         Debug.Log("Glide");
         rigidbody.AddForce (0,10,0);
 }

I did try manipulating gravity and while it did work it heavily affected the actual jump, which looked unrealistic. I think adding an upward force would look more realistic and cause less problems

If anyone could help me out this would be really appreciated

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avatar image Alec-Slayden · Mar 01, 2012 at 10:04 AM 0
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perhaps you can try adjusting the rigidbody velocity directly during the glide phase ins$$anonymous$$d? like continuously set it to a value

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Answer by Dreamside · Mar 01, 2012 at 12:23 PM

I'm not sure but i think you should check this AddRelativeForce

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avatar image garanon · Mar 01, 2012 at 07:10 PM 0
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It looks to me that that will add a force according to the objects axes, which means if he rotates he would be pushed another direction other than up. I will give it a try though once I get it working

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