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Rigidbody Weird... Physics... or not physics... ????
So, the based on the title you might get the impression, that I HAVE NO IDEA WHAT IS GOING ON. Well, that's relatively accurate. Allow me to explain. In Unity 2019, I have encountered this error once before, and somehow fixed it, but I don't know how. Basically, the RB seems to add constant force (mostly downward but in other directions as well). Now you might think, "IT'S YOUR CODE," but I disabled it / removed it/ removed and remade the RB and... well... yikes. For some reason, when I disable gravity on the RB, it almost seems to act normal. However, if you were to change the y-value to a value between 1 and 9 it automatically moves the player to -12, if you were to set it above 9, it sets it to 50. The fun bit, if you reactive gravity in play mode, the character instantaneously gains force that launches the player forward and then makes a rapid left turn. Without seeming to fall.... Has anyone encountered something similar / do you know how to fix it??? (Writing this again, I think my solution was to recreate the project...)