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Which framework for 2D Game?
Hello Guys,
i am new to Unity, in fact i downloaded some days ago the new 3.5 version. A friend of mine told me, i should try out that engine. Also he told me, there are a bunch of real good 2D Plugins to make some cool 2D Games for example for mobile devieces (IPhone, Android). I googled for them and i found three different frameworks/plugins:
ex2D
2D Toolkit
SpriteManager 2
Before i looked these three up, i found the "Orthello 2D"-framework, which is quite nice to work with, but i got some real annoying problem, i followd that tutorial: http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/
I am having a problem however in that for some reason with all of the gameobject (brick/Ladder/rope), if i place several of them around the scene, when i go and hit play they all warp to 0,0,0 so there are 30 blocks that appear as one. then when i stop playing i see in the scene view they are still at 0,0,0 and i have to put them back manually. If i do so, and hit play again, they warp again to 0,0,0. I couldn't figure out, what the problem is, so i decided to look for another 2D solution and found the mentioned plugins.
But one has to pay for them. The SpriteManager 2 costs around 150 & while ex2D has an Indie-Licence for around 35$
Before i invest my money (i am a poor student ;D ) in some plugins, would someone be so kind and tell me, which one should i choose and why?
Answer by wyrmtale · Mar 12, 2012 at 12:42 AM
The problems you describe were caused by changes in the 'better' prefab system of Unity3D version 3.5. Update 1.11 of Orthello Free should solve your issues. I would advise to get the latest rockets studio project as well, cause we had to rebuild it.
Orthello Version 1.11 fully supports prefabs. Could be that you have to re-create your prefabs and in-scene instances (worst case scenario)
Answer by steinbitglis · Feb 29, 2012 at 08:01 PM
Ex2D is really good for a lonely developer, and still ok with a small team. They're fast to respond to customers if you run into trouble, but they're developing really fast. That means that there are a few strange features and bugs that doesn't help the product.
The best thing is that most of the source code is available, and with a pro- license, you will even get all of it, including the editor part.
I don't know about SM2 and 2D Toolkit.
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