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This question was
closed Feb 29, 2012 at 05:08 PM by
Jessy for the following reason:
Question by
iwandi · Feb 29, 2012 at 04:26 PM ·
shaderbatchingvertex shader
Dissable Batching in Shader
I made a small vertex shader based animation. But dynamic batching destroys it by batching geometry together and applying this single shader on the bundle. Is there a way to:
a. Disable Dynamic batching on a per shader basis. b. Get the original objects point in the vertex shader.
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