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              This question was 
             closed Feb 29, 2012 at 05:08 PM by 
             Jessy for the following reason: 
              
            
 
             
               Question by 
               iwandi · Feb 29, 2012 at 04:26 PM · 
                shaderbatchingvertex shader  
              
 
              Dissable Batching in Shader
I made a small vertex shader based animation. But dynamic batching destroys it by batching geometry together and applying this single shader on the bundle. Is there a way to:
a. Disable Dynamic batching on a per shader basis. b. Get the original objects point in the vertex shader.
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