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Question by Wesley · Jul 13, 2010 at 07:42 PM · oncollisionenter

Collision script

In my project I have a cube and spheres falling from the sky. I want the spheres to destroy the cube on collision, Here is my script attatched to the sphere:

function OnCollisionEnter ( collision : Collision) {

if (collision.collider.gameObject.Find("Player"))

Destroy (GameObject.Find("Player"));

}

The problem here is the sphere destroys the cube whenever it hits any rigidbody. What am I doing wrong?

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Answer by Mike 3 · Jul 13, 2010 at 07:45 PM

it should be:

function OnCollisionEnter ( collision : Collision)
{
    if (collision.gameObject.name == "Player")
        Destroy (collision.gameObject);
}

So you check what collided, then destroy it if it's called Player

Your original code just checked if there was an object called player, then destroyed it

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avatar image Wesley · Jul 13, 2010 at 07:57 PM 0
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Awesome thank you so much! So I take it collision.gameObject means the object that the collision occurred with?

avatar image Mike 3 · Jul 13, 2010 at 07:59 PM 0
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Yep it does. Added benefit is that it won't destroy a player object at random if you have two objects called Player

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2

Answer by Daniel 6 · Jul 13, 2010 at 07:45 PM

try this:

function OnCollisionEnter ( collision : Collision) {

if (collision.collider.name == "Player")

Destroy (GameObject.Find("Player"));

}

Your code was checking if an object (called "Player") even existed in the whole scene. But mine checks if specifically the colliding object's name is "Player".

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avatar image Mike 3 · Jul 13, 2010 at 07:47 PM 0
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Beat me by 2 seconds for the last question, 13 seconds for this one... damn you ;) +1 anyways (though using find to destroy the player is better done via collision.gameObject)

avatar image MikezNesh · Jul 13, 2010 at 08:03 PM 0
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Very Funny $$anonymous$$ike. :P

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