Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by max-kf · Jan 03, 2012 at 10:17 PM · arraygetcomponentreferencetype

.getComponent() creates an Instance?

Hi,

I am trying to acess an function from a script which is attached to an Gameobject. There is no problem with that.

Here is the call:

 m_goTurtleSpawner.GetComponent<TurtleSpawner().getTurtleForDamage();

This function gets called. I am looping through a for-loop within this function. There is my problem. The size of the array is always 0.

 for (int i = 0; i < m_lTurtles.Count; i++)
 {
      ...Some Stuff...
 }

I am logging the size of the array everytime an "enemy" spawns and the numbers are correct.

So my question is if there is the posibility that the getComponent() function creates a new reference? Then it would be clear, that the array is empty.

Thanks :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Bunny83 · Jan 03, 2012 at 10:21 PM

No, GetComponent will not create anything. It can only return components that already exists. If there isn't such a component it will return "null".

You posted two very small code-snippets which aren't really connected. I guess that your getTurtleForDamage function returns the m_lTurtles array, so you should search for the problem there.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image max-kf · Jan 04, 2012 at 06:42 AM 0
Share

Thank you for your answer. :) I found the problem! It was in fact a problem of reference, but not in the way I thought of.

I was initializing the Gameobject m_goTurtleSpawner with a public variable. I throw the prefab into the Gameobject and so it creates an Instance and doesnt use the "right" spawner from the scene.

This simple line in the Start() function was the error :)

m_goTurtleSpawner = GameObject.FindGameObjectWithTag("Spawner");

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Referencing a c# component script from JS script 2 Answers

how would I make an array of different scripts 1 Answer

Incrementing a variable from a script in an Array 1 Answer

Need an advise, how to find all objects with a specific name and a specific script? 2 Answers

arrays and references - a bit puzzled here 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges