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This question was
closed Jan 15, 2019 at 01:17 PM by
marcus_unity998 for the following reason:
It wasn't working, now it is. Didn't change a thing, go figure.
Question by
marcus_unity998 · Jan 15, 2019 at 12:28 PM ·
assetbundledownloaddecompress
Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle
This is the asset bundle. It's just a rock from Free Rocks. Doesn't matter what asset bundle I try to make or where I host it, I always get the same error message, which suggests that I must be doing something wrong. Please help, thank you.
My code:
using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
public class main : MonoBehaviour
{
public string bundleUrl;
public string assetName;
void Start() {
StartCoroutine(GetAssetBundle(bundleUrl));
}
// Update is called once per frame
void Update() {
}
IEnumerator GetAssetBundle(string bundleUrl) {
UnityWebRequest www = UnityWebRequestAssetBundle.GetAssetBundle(bundleUrl);
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError) {
Debug.Log(www.error);
} else {
AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www);
GameObject prefab = bundle.LoadAsset<GameObject>(assetName);
Instantiate(prefab);
}
}
}
the editor: https://imgur.com/a/9MbDxgu
I tried with .unity3d extension and without it.
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