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Question by jaised · Feb 28, 2012 at 09:05 PM · collisionignorecollisionladder

Ignore Collision Layer,

Okay, here is my scenario:

2D game and trying to move up and down ladders. The ladders are connected to platforms but I want to be able to move through the platform when climbing and when not climbing actually be able to walk on the platforms. However, I can't just disable the platform because then NPCs on the platforms would fall through. Is there a way to tell the platform to ignore the player collision when the player is climbing, and accept the collision when not climbing? Thanks in advance, I'm hoping that I just overlooked something. Thanks!,

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Answer by jaised · Feb 28, 2012 at 09:32 PM

For those who need an answer in the future, I finally figured it out. By using:

 var layerOneToIgnore : int;
 var layerTwoToIgnore : int;
 var ignore : boolean;
 
     if(_player.isClimbing) {
         Physics.IgnoreLayerCollision(layerOneToIgnore, layerTwoToIgnore, ignore);
     }

All I had to do was apply a layer to the platform and a layer to the player, and when the player is climbing, trigger the layer ignorance depending on a true/false state. Works like a champ. Turns out, I just over-looked stuff =D

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Answer by incognitobenecio · Jul 02, 2014 at 12:12 PM

This helped me a lot! Thanks!

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