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Question by benjimazza · Nov 02, 2011 at 08:48 PM · howto

Code Error!!!!

Hello YE i have wrote a code and it doesn't work basicly what im trying to do it make it so that what i hit the aim button it enables a GUITexture and when i let go of it, it disables If you could help that would be great this is the code

var Aim : boolean = false; var Snip texture : GUITexture

function Update () { if(Input.GetMouseButtonDown(1)) { Aim = true;

 if(Aim == true)
 {
 Snip texture.active = true;
 }

} if(Input.GetMouseButtonUp(1)) { Aim = true;

         if(Aim)

{ Snip texture.active = false;

     }
 }

}

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Answer by Rod-Green · Nov 02, 2011 at 09:24 PM

You have a bunch of issues.. Try this..

 var Aim : boolean = false;
 var SnipeTexture : GUITexture;
 
 function Update ()
 {
     if(Input.GetMouseButton(1))
     {
         Aim = true;
     }
 
     if(Input.GetMouseButtonUp(1))
     {
         Aim = false;
     }
 
     if(SnipeTexture == null)
         return;
 
     if(Aim)
     {
         SnipeTexture.enabled = true;
     }
 
 
     if(!Aim)
     {
         SnipeTexture.enabled = false;
     }
 }
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avatar image benjimazza · Nov 03, 2011 at 03:54 PM 0
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Yeh sorry im not much off a coder :/ also this code gets an error saying somthing about it been obsolete ?? any ideas

avatar image Rod-Green · Nov 03, 2011 at 07:29 PM 0
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I just tested this in the latest 3.4 in an empty project. No error, warnings or any mention of 'obsolete'. You must have some other code somewhere that's using an old method.

avatar image benjimazza · Nov 03, 2011 at 08:37 PM 0
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ye it was something to do with my project it worked perfectly when i created a new one :) thanks for you help. :D

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Answer by aldonaletto · Nov 02, 2011 at 09:18 PM

This code doesn't make much sense. Aim is set to true in both cases, and Snip texture isn't a valid variable name (you can't have spaces inside the name). You could do it in a simpler way with something like this:

var Aim : boolean = false; var SnipTexture : GUITexture;

function Update () { Aim = Input.GetMouseButton(1); SnipTexture.active = Aim; } NOTE: Unity will complain that active is obsolete, and that you should use gameObject.active instead.

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avatar image Rod-Green · Nov 02, 2011 at 09:25 PM 0
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active will actually disable the GameObject altogether so this needs to be changed to enable to disable / enable the GUITexture..

avatar image FLASHDENMARK · Nov 03, 2011 at 05:19 PM 0
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Ha, thank you Aldonaletto you even $$anonymous$$ched me something. I did not know you could set a variable on Input.GetButtonDown("Blah") gotta use that more. :)

avatar image benjimazza · Nov 03, 2011 at 06:54 PM 0
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Are you been sarcastic here or what :L

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