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Question by jessee03 · Jan 31, 2013 at 05:53 PM · textfield

Int to String and back to Int

I've been looking up a bunch of different stuff but nothing seems to be working. I've tried port.ToString(); and other pieces of code to try making it so the user is able to edit the text field and then right before they hit connect convert it back to an int so it can start the network. Nothing seems to be working and keep getting int can't be converted to a string.

 var ipAddress : String = "127.0.0.1";
 var port : int = 25000;
 var maxConnections : int = 10;
 
 
 function OnGUI () {
 
 GUILayout.BeginHorizontal ();
 ipAddress = GUILayout.TextField (ipAddress);
 GUILayout.Label ("IP ADDRESS");
 GUILayout.EndHorizontal ();
 
 GUILayout.BeginHorizontal ();
 port = GUILayout.TextField (port);
 GUILayout.Label ("PORT");
 GUILayout.EndHorizontal();
 
 if(GUILayout.Button ("CONNECT")) {
 print("connecting... ");
 Network.Connect (ipAddress, port);
 }
 
 if(GUILayout.Button ("START SERVER")) {
 print("starting server on" + ipAddress + ":" + port);
 Network.InitializeServer (maxConnections, port);
 
 }
 
 
 
 
 }
 
 function OnConnectedToServer () {
 print("connected");
 
 
 }
 
 
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Answer by whydoidoit · Jan 31, 2013 at 05:55 PM

System.Int32.TryParse(someString, outputInteger) is what you are looking for.

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avatar image jessee03 · Jan 31, 2013 at 05:57 PM 0
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is that just for C#? I tried using that before as well.

avatar image AndyMartin458 · Jan 31, 2013 at 06:01 PM 0
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Yeah. I don't believe that tryparse will work in Javascript. Do you have a reason for using Javascript for this file?

avatar image jessee03 · Jan 31, 2013 at 06:01 PM 0
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Because I program in Javascript.

avatar image whydoidoit · Jan 31, 2013 at 06:02 PM 0
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Try parse will work in Javascript - what did it say?

avatar image whydoidoit · Jan 31, 2013 at 07:56 PM 1
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Yeah Unity Script is great - the only problem with it is that it is called "JavaScript" which makes people think that they can read a JavaScript reference and apply those functions. $$anonymous$$any do not work, the whole language is different. Unity Script is a .NET language more similar to ActionScript than it is JavaScript. It's the biggest reason to use C# - because that's the same as C# everywhere...

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