Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Grimm · Mar 16, 2012 at 04:26 AM · c#invoke

Invoke Invoking once?

Hello,

I'm having a weird issue with the invoke command. It seems that the delay on the invoke works once, then the materials just start randomizing per frame as if there was no delay. Is there something about invoke that I'm not getting?

Thanks! Grimm

 using UnityEngine;
 using System.Collections;
 
 public class SCRIPT_MaterialRandomizer : MonoBehaviour {
     
     public UnityEngine.Material Material_1;
     public UnityEngine.Material Material_2;
     public UnityEngine.Material Material_3;
     public UnityEngine.Material Material_4;
     public int ExecDelay = 1;
     
     public ArrayList MaterialArray = new ArrayList();
     
     // THIS ASSIGNS A RANDOM MATERIAL TO THE BLOCK FROM THE ARRAY OF MATERIALS
     void RandomizeMaterial() {
         int Rndm_MatID = Random.Range(0, MaterialArray.Count);
         
         renderer.material = MaterialArray[Rndm_MatID] as UnityEngine.Material;
     }
     
     // THIS DELAYS EXECUTION FOR (ExecDelay) SECONDS THEN CALLS THE MATERIAL RANDOMIZER FUNCTION
     void DelayUpdate() {
         RandomizeMaterial();
     }
     
 
     // Use this for initialization
     void Start () {
         MaterialArray.Add(Material_1);
         MaterialArray.Add(Material_2);
         MaterialArray.Add(Material_3);
         MaterialArray.Add(Material_4);
         
         RandomizeMaterial();
     }
     
     // Update is called once per frame
     void Update () {
         //StartCoroutine(DelayUpdate());
         //Invoke("DelayUpdate", 10);
         InvokeRepeating("DelayUpdate", 1, 10F);
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Bunny83 · Mar 16, 2012 at 04:43 AM

You call it every frame! So basically you start a new function each frame and each call gets delayed 10 sec. After the first 10 sec all those calls you've made will be executed, one each frame.

Calling InvokeRepeating every frame is even worse... you will end up with an infinite amount of calls since you add a new call each frame!

If you want DelayUpdate to run only every 10 sec just use InvokeRepeating one time in Start(). Once you've called it DelayUpdate will be called every 10 sec.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Grimm · Mar 16, 2012 at 06:11 AM 0
Share

Hey! Thanks for the response - obviously I'm a newb to this, and I appreciate your explanation. It's working terrifically now.

Cheers, Grimm

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

Multiple Cars not working 1 Answer

A node in a childnode? 1 Answer

Keybinding on a customwindow 0 Answers

Using GUI and GUILayout at the same time 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges