Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by harraj128 · Oct 01, 2016 at 06:56 AM · collisioncharactercollision detectiondeathrestart

My Player dies only when he wants to?!?

I have a problem where the character will not die randomly but he will at other times. for example if he falls into lava he should die but sometimes he can survive.

 void OnCollisionEnter2D (Collision2D other)
     {
 
  if (other.gameObject.tag == "killbox" && spawnProtection == false && lava == true) {
             theGameManager.RestartGame ();
 }
 }

My lava contains the killbox tag, but it just won't work properly. Yet if I remove the Lava == trueit will kill the player everytime he lands in the lava. I however need this condition to detect if the player is in collision with the lava to destroy him.

My lava snippet:

         lava = Physics2D.IsTouchingLayers (myCollider, whatIsLava);

Any help would be grateful! Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by conman79 · Oct 01, 2016 at 07:15 PM

It's probably to do with the timing of OnCollisionEnter2D and IsTouchingLayers in the physics engine. OnCollisionEnter2D is only fired once and it may be before or after IsTouchingLayers is called.

Try checking for your lava layer in OnCollisionEnter2D instead.

 void OnCollisionEnter2D(Collision other)
     {
         if (other.gameObject.tag == "killbox" && spawnProtection == false && other.gameObject.layer == whatIsLava) 
             theGameManager.RestartGame ();
     }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Colliders On A Single Object Detecting Each Collider In OnTriggerEnter() 1 Answer

help needed: death on collision, fade then restart 1 Answer

How to restart the level upon cantact 1 Answer

How can i make my scene restart once my character has collided with another object? 2 Answers

Character on rails ignores collision for some moments 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges