Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nacho84 · Feb 28, 2012 at 01:17 AM · guilayoutlabel

Using GUILayout to arrange a text field next to a label

Hi! I'm creating a menu screen for a simulation I'm working on. I'd like to achieve the following layout of GUI elements:

 |L1|TF1|
 |B1|B2|

where:
L1 is a label saying "Port number: ".
TF1 is a textfield where the user can enter a number.
B1 and B2 are buttons.

I tried doing this using GUILayouts, but I'm not getting the expected results. This is the pseudocode of my approach:

 // GUILayout.BeginArea
 // GUILayout.BeginHorizontal
 // GUILayout.Label -> Draws L1
 // GUILayout.TextField -> Draws TF1
 // GUILayout.EndHorizontal
 // GUILayout.BeginHorizontal
 // GUILayout.Button -> Draws B1
 // GUILayout.Button -> Draws B2
 // GUILayout.EndHorizontal
 // GUILayout.EndArea
 

Although this code places L1 and TF1 in one row and B1 and B2 in the next, the text in L1 is not vertically aligned with the one in TF1. Is there any way to achieve that using GUILayouts? I've checked the documentation and wasn't able to find an answer for that.

Thanks in advance for your input!

Cheers,

--Nacho

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Gui.Label chat system direction of label "stacking" 0 Answers

label text shadow 0 Answers

Fade out GUILayout Area? 1 Answer

Change the alingment of 2 GUILayout Label 0 Answers

GUILayout Icon + Text 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges