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Question by SamLem · Mar 18, 2014 at 08:00 AM · animationbeginnerhumanoid

How to change the "average velocity" value in my humanoid animation menu?

Hi,

I am a beginner in Unity.

I got an humanoid model in an fbx file which also contains its animations. I created a clip to make a walking animation but my character does not move (in terms of displacement) according to the animation. (I ticked the "Apply root motion" check box).

Actually I noticed that the average velocity of my animation is (0,0,0) whether I tick or not the different "Bake Into Pose" check boxes.

As the problem seems to come from here, do you know how I can change this Average Velocity? The humanoid model has been realized in Maya.

Many thanks.

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avatar image CodeElemental · Mar 18, 2014 at 08:09 AM 0
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You could go into RIG section in the inspector, and set the importing mode to Legacy. In order for animations to work for legacy mode , they need to be named correctly :

model.fbx (model is the name) model@action1.fbx (action1 is the name of the animation)

I made my imports like this, and they work

It is also possible for the problem to be in the export settings in maya.

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