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Question by dansav · Feb 27, 2012 at 03:24 AM · dictionaryhashtable

Dictionary vs Hashtable

I'm trying to use Dictionary instead of Hashtable. I'm having trouble finding any examples of how I would use this in unity javascript. Previously I would do this

myHash=new Hashtable();

myHash["propertyname"]="something";

How would I do this using Dictionary? var myHash = new Dictionary(); myHash.Add("propertyname", "something");

or can I do openWith["txt"]="notepad.exe");

Thanks,

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Answer by Eric5h5 · Feb 27, 2012 at 05:24 AM

 var myHash = new Dictionary.<String, String>();
 myHash.Add ("propertyname", "something");
 // or
 myHash["propertyname"] = "something";

The difference is that Add won't add a property that already exists; the other way overwrites it.

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avatar image dansav · Feb 27, 2012 at 06:49 AM 0
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key,value both have to be strings in this example.

In the unity hashtable the value part could be any type -- I thought that's why it was useful.

Is there some way to make the value be anything you want ie. int, string, array? using Dictionary ins$$anonymous$$d of Hashtable?

avatar image Eric5h5 · Feb 27, 2012 at 07:32 AM 0
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You can use type Object to have the value be any type, though you have to cast it to the correct type when retrieving it.

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